Through its unique VR gameplay, adding twists to the inspirational gameplay of old-school classics like Star Fox and Touhou, Yuki challenges the player’s spatial awareness and precise reflexes across multiple levels, each filled to the brim with procedurally placed enemies, obstacles, and bullets. Roguelite elements — such as a persistent progression system that allows the player to improve his skills by equipping several power ups, new abilities and weapons at the beginning and during each run — raise the stakes and makes the player want to come back for more and try new evolving strategies to beat the game. 

Yukiis an upbeat mix of the bullet-hell and roguelike genres in VR set in a multidimensional anime universe.  Enter a kid’s wild imagination and fly by controlling Yuki’s action-figure using your hands. Move your body to dodge bullets and obstacles, while fighting evil forces that want to control the universe, in this challenging game where each defeat is just another step to get closer to victory. Players will have to think on their feet and engage in a smooth choreography to battle enemies while dodging bullets and obstacles.

Yuki offers a unique VR blend of the Bullet Hell and Roguelike genres. Both genres are known for their high difficulty, but YUKI is designed to be accessible and enjoyable by everyone. By starting as a “pick up and play” experience, it quickly grows into a very challenging and strategic game, where the player will feel their power progression through a workshop where they can upgrade their action-figure to face the increasing challenges. As they sharpen their skills against hordes of enemies and challenging boss fights, each run will get the player closer towards victory, while unlocking new Bladewing weapons for Yuki and more and more power-ups.

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“I’ve worked with illustrations for nearly 25 years. Telling stories through visual elements is my way to communicate with the world. This is something very close to my heart and Yuki gave me the chance to turn the game into a vibrant visual journey. Unlike most VR shooters and bullet hells, YUKI players are not stationary. That sparked something, the idea that Yuki could be approached as a theme park ride. And in order to achieve the same kind of environmental storytelling I’ve studied theme park designer and illustrator Don Carson’s works and applied them to every level as much as I could. Reveal is the key. And for Yuki, knowing when to tell a story to a player that is being shot at from everywhere was our biggest challenge,” said Yuki Creative Director and Production Designer Kako.

Yuki is coming to PC (Oculus Quest, Quest 2, Rift and Steam VR) in Summer 2021, with a PlayStation VR release to follow later in 2021.

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